Mandala
The funk update. A whole class can now play one story together, choices can race the clock, a wheel can decide fate, and every ending becomes a petal to collect. See it on skaz.io .
Jam: play as a class
Put a story on the big screen, and the class joins from their phones with a six-digit code or a QR. At every decision they vote, and the majority decides where the story goes. The teacher can’t overrule the room, only break a tie.
On the One: choices against the clock
Give any scene with two or more choices a timer and pick what happens when it runs out. A bar drains above the choices; if it empties first, the story chooses for the player. A reload doesn’t buy extra seconds.
Wheel of fortune
A new block the player spins. Give it as many slices as you like, each with a label, an emoji, a colour and a weight. The story follows whichever slice it lands on, and a reload doesn’t reroll it.
The endings mandala
A story with several endings closes on a mandala: one petal per ending, coloured in for the ones the player has found, dashed with a question mark for the rest. Find the last one and the whole mandala turns.
How others chose
Turn it on for a story, and after each decision players see what share of everyone made the same call. At the end they learn how rare their ending is. Totals only: no one sees what a particular person chose.