# Party Arrived

Source: https://docs.skaz.io/updates/party-arrived

> The Party Arrived update: characters and dialogue, SCORM and xAPI, learner reports, white-label player, client spaces and teams.

Your story finally has a cast. Characters with a face for every mood,
conversations told one line at a time, and choices that read as the player's
own replies. Plus a full hold of things for teams and LMSs.
[See it on skaz.io](https://skaz.io/whats-new/party-arrived).

## Characters and dialogue

Define a character once in the **Characters** tab: a name, a colour and a
portrait for every emotion. The new **Dialogue** block plays visual-novel
style: the background behind, the speaker's portrait in front, one line at a
time. Mark one character as the player, and your choices read as their replies.

[Characters & Dialogue →](/guide/characters)

## Also on board

- **SCORM and xAPI.** Download a story as a package and upload it to your LMS
  like any other course. [Exporting →](/guide/exporting)
- **Learner reports.** One row per learner: how many times they tried, whether
  they finished, which endings they found. [Tracking plays →](/guide/tracking-plays)
- **Your brand, not ours.** On Studio and Team the player drops every trace of
  Skaz. Nothing to switch on.
- **Client spaces.** File stories under the client they're for, and filter the
  dashboard by client. [Teams & Client Spaces →](/guide/teams)
- **Teams and roles.** Invite colleagues as editors, who change stories, or
  viewers, who read statistics and export data. [Teams & Client Spaces →](/guide/teams)
- **Start from a template.** Eight finished stories, from a customer complaint
  to a safety drill, ready to publish or rewrite. [Templates →](/guide/creating-a-story#templates)
- **Take your story with you.** Export the whole story as open, documented
  JSON. [Exporting →](/guide/exporting)
- **Scenes that play themselves.** A text block with no choices can move on by
  itself after a few seconds. [Blocks →](/guide/blocks)
- **A tidier editor.** Blocks grouped into Scene, Logic, Sound and Canvas.
